MIT Media Lab
I worked at the MIT Media Lab from 1984-1988 as a paid undergraduate
researcher. During that time I completed seven semesters of research
plus my undergraduate thesis. My work was supervised by Professors
Patrick Purcell, Glorianna Davenport, and Merrill Smith.
I worked on a number of projects during that time. Highlights are
listed here.
Interactive laser discs (1984-1985)
Back when the Media Lab was still known as the Architecture Machine
Group, I worked on a number of interactive multimedia applications
using computer-controlled laser video discs.
Among other projects, I developed the interactive front-end for an
extraordinary videodisc project by PhD student Peter Jorgensen
exploring the architecture of famed Barcelona architect Antonio
Gaudí.
RF-delivered news streams (1985)
1n 1985 the Media Lab participated in an experiment with local Boston
radio stations to piggyback a low-data-rate ASCII news feed onto some
unused sideband bandwidth in normal FM radio channels.
The Media Lab was given a couple of receivers for these signals, and I
wrote software to gather, parse, categorize, and store the incoming
news feed items on rewriteable optical discs.
Teaching Assistant (1986)
In 1986, as a sophomore, I served as the teaching assistant for a
graduate-level C-programming class for students in the architecture
department.
I supervised programming labs, designed and graded problem sets,
tutored students, and delivered two class lectures.
On-demand image delivery (IP/UHF hybrid solution) (1986-1987)
Working under Merrill Smith of the Architecture Department Visual
Collections Library, I spent several semesters designing and
implementing various phases of an experimental system to deliver still
images on demand from the library to remotely located learners.
The system married two existing MIT networks: the IP network for
requests between the requestors client and the server, and the
UHF (private cable TV) network for delivering the images. The images
themselves (about 51,000 of them) were digitized and stored on a laser
video disc controlled by the server and hooked in to the UHF system.
The result was that any student at any MIT lab that had IP access and
a campus cable TV hookup could search an annotated database of
thousands of architectural and graphical images.
During the second semester of work on the project, I received a grant
from the Council for Library Information Resources to cover my stipend
to continue the research.
3D rendering of textured models captured from life (1988)
I designed, and built a system that began with a 3D model of an actual
building and then added pictures of the same building from a known
6-dimesional coordinate position and camera angle. My program
populated a textural database of the faces of the building by
extracting textures from the still images, and then using a high-end
3D workstation, a user could rotate and move around the model in
near-real-time, viewing textures in place on the digital model.
The spatial-mapping technology foreseen by this project is similar to
techniques now used in many movie-industry special effects programs
and in other industries.
I wrote my undergraduate thesis on this project (December 1988), and
the thesis was tied for third place (honorable mention) in the annual
MIT Department of Electrical Engineering and Computer Science Thesis
competition (June 1989).
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